Put some skill points into the poison skill before entering. Also look for fields with crit hit gems as they make life much easier.Ī shadow is scripted to appear in G3J, where it is first introduced. Try to beat journey mode fields with fewer total waves first as the number of total waves is a good indication of how hard the field is. After that, actually charging to 200% should not be a problem.Įndurance modes can be used to boost WLs, as well as some trial modes with special mechanisms (try sending all waves at once in X2T). The last strike spell (ice shards) can be obtained from H4. Acquire all the necessary spells before entering. Pylons can be found in Q3J if the pylon skill is not yet obtained.ĭifferent trial modes are very different in difficulty the first few trial modes are not necessarily the easiest ones. If there are not enough monsters banished, temporarily remove the gems and make some swarmlings go through, but always keep an eye on the mp. This can be done while completing P5J, where the swarmlings are likely to run over the traps unharmed. The game has a higher change dropping inner fragments at low WLs so don't bother unlocking the edge slots for this achievement. Upgrade the fragments if there's not enough unique properties for the raw fragments. Have at least 5 different talisman properties. After that, actually casting 2 ice shards should not be a problem.Ĭrack a monster egg open while time is frozen.Ī spire is scripted to appear in E2J, where it is first introduced.Ī specter is scripted to appear in Y4J, where it is first introduced. Remember to call the first wave early as well. Click on each wavestone when it's about to crash. The first enhancement spell (bolt) can be obtained from field Q1J. This can also be done by sending 41 waves at once in endurance mode (assuming the endurance length is enough), increasing the demolition skill to 10+ (assuming it has been obtained), or a combination of both. Since demolition is given every 20 waves, it is necessary to get in a field with more than 41 waves, such as X1J or L1J. If the giant is killed too early switch to lower grade gems. Have a gem follow up with the giant by building traps along the way. Freeze a giant on top of a trap and select the giant to have the trap keep firing at it. This can be done while completing P5J, where only traps can be built. Hit the same monster with traps 100 times. Also, trial modes are not always hard - give it a try! Have a field beaten in all three battle modes.Įndurance battles can't really be beaten, and a nonzero xp is all we need to get the endurance mode lit. It's also possible to call the first 20 waves at once, fire the shrine, and run.Ĭlick on the "Build Wall" spell icon multiple times to cycle through the available wall types. Survive until wave 20 and the two charges will be ready. There is a mana shard with 900 mp in field U3. Use the mouse wheel to decrease the range of a gem in towers. Strengthen your orb by dropping a gem on it. This makes many of the achievement simpler in endurance mode (meet the criteria and then flee from the battle by ending endurance). Note that, different from GC2:CS, we do not need to actually win the level to get the achievement. (12) Deep learning gems: Greatly reduces the hit count required to increase the gem damage.īelow is a list of achievements carrying gem codes sorted by their position in the achievement panel, as well as brief comments on how to obtain them. (9) Wasp filled shells: Exploded barrage shells generates a gem wasp at the impact point. (8) Spell preparation: All spell charges start at 200% at the beginning of the battle. (7) Explosive orblets: When monsters carrying orblets are killed, the orblet will explode and instantly kills other monsters within a certain range. (4) Wealthy monsters: Monsters occasionally drop mp, xp or extra shadow cores. Does not affect static beacons, discharging beacons, beacon protectors and their effects. (5) Omnibeacons: Healing, shield, cleansing, and haste beacons are changed to omnibeacons, each beacon carrying all four properties. (3) Monster egg hunt: Around 30 monster eggs appear on the battlefield (eggs will not appear in the path tiles within 30 tiles distance from the orb). (11) Heavy weather: Makes rain and snow look more intense (actual damage increasing and slowing effects are not affected). (6) Green blood: Spill green blood on the ground and kill counter. (2) Vertically flipped fields: Flip the entire field vertically. (1) Horizontally flipped fields: Flip the entire field horizontally. After unlocking a mod, clicking the respective button will toggle the mod on and off. There are 12 mods available in GC:FW, each of which appears as a button on the top edge of the world map.
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